Dose math.mul(quaternion,quaternion) return value needs to be normalized? · Issue #171 · Unity-Technologies/Unity.Mathematics · GitHub
![Unity for Games on X: "If you want to develop once and deploy everywhere, Universal Render Pipeline is for you. This is a powerful solution that delivers beautiful graphics and performance while Unity for Games on X: "If you want to develop once and deploy everywhere, Universal Render Pipeline is for you. This is a powerful solution that delivers beautiful graphics and performance while](https://pbs.twimg.com/ext_tw_video_thumb/1176181225993789445/pu/img/hWJpRMwrfN139-Yl.jpg:large)
Unity for Games on X: "If you want to develop once and deploy everywhere, Universal Render Pipeline is for you. This is a powerful solution that delivers beautiful graphics and performance while
![Procedural ANIMATED-ORGANIC material, 100% shader. Core HLSL code on screen, more in comments! It's fast and auto-generates surface/lighting information for both lit/unlit environments. : r/Unity3D Procedural ANIMATED-ORGANIC material, 100% shader. Core HLSL code on screen, more in comments! It's fast and auto-generates surface/lighting information for both lit/unlit environments. : r/Unity3D](https://external-preview.redd.it/procedural-animated-organic-material-100-shader-core-hlsl-v0-AiLddANDuuKmMJ0NSm96VgyyMMs5XhPZZMauGqaqdgk.png?format=pjpg&auto=webp&s=e2ba857c8a2903542389745fe652484b6b5c71a7)
Procedural ANIMATED-ORGANIC material, 100% shader. Core HLSL code on screen, more in comments! It's fast and auto-generates surface/lighting information for both lit/unlit environments. : r/Unity3D
![Joe Wintergreen on X: "Decided to do something useful: whipped up a quick Internet Site for all the Unity folks who now want to learn Unreal and don't know where (or whether) Joe Wintergreen on X: "Decided to do something useful: whipped up a quick Internet Site for all the Unity folks who now want to learn Unreal and don't know where (or whether)](https://pbs.twimg.com/media/F55MuL_aEAE-296.jpg:large)